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The Video Game is the 39th level in Dancing Line.
Soundtrack[]
Event[]
This level is available to try and be unlocked without using real money after 11 Feb 2020. Players can play this level 5 times after watching a video ads. They can unlock this level after passing The Mountains, The Sailor's Tale, The Chaos and The Chinese Garden in the event.
Difficulty[]
- There is no guidance line in this level, which increase its difficulty. (Only Android)
- The low camera angle will block the line sight, may confuse some players.
- There are two neon orange lines which will decrease the line's visibility.
- There are lots of fast taps.
- The path is quite obvious, but there are parts where the camera angle will pose a problem.
Strategy[]
- First, don't focus on the low camera angle, but the music, since there are obstacles that will block the path too.
- Since the path is obvious, you'll just need to watch the path, once the camera rises.
Glitch[]
A glitch was shown as out of map here. There is no way to stop or exit it, via resetting.
- This was unusual as the line is unable to go on a fresh platform like any other level. Instead, it falls endlessly away.
- You can also perform a similar OOM glitch if you turn right slightly early before entering the Pac-Man section. You will get an endless fall.
- Performing the glitch near the 2nd checkpoint is also possible, right before Pac-Man is destroyed.
Dancing Line- The Video Game Out of Map Glitch
Gameplay[]
Dancing Line - The Video Game OFFICIAL
Trivia[]
- This is the seventh time that more than one level was released in an update, coming along with The Third Anniversary.
- This level is from the same designer of The Ocean.
- This is the first level has the earliest first crown, beating The Faded - Alan Walker and The Christmas Party. This crown is located at 8%.
- Thanks to the 40% marker’s presence, the second crown was placed at 35%, right before the 40% sign.
- The reason for the line's first color being "Default", is because the line doesn’t have a color. Instead, it‘s the standard color, if missing the actual one. This was Unity 3D's principles.
- This is the first time that the line color was reverted into the default color in-game.
- However, an update was shown, where the default color was glowing.
- The line color just switches between colors, instead of fading, this can be seen at 7%.
- This was fixed in a fix-update.
- The level design is a mix of The Earth (Color Remix) and The Taurus.
- Most of objects were made by cubes rather than the usual, low poly style, due to the video game.
- In the end, various video game consoles are shown in order of release. The following consoles are: PONG (1975), Atari 2600 (1977), Arcade (1980), Intellivision (1980), ColecoVision (1982), NES (1985), Sega Genesis (1989), Super Nintendo (1991), PlayStation (1994), Xbox (2001).
- The "ColecoVision" console name was only partially seen due to camera angle issues; it only appears as the word "Vision" without widescreen.
- A share picture has been shown, and confirms that it is, indeed, the ColecoVision (1982).
- Due to an update that redesigns the level, the line no longer becomes blue.
- Due to Cheetah Mobile violated ad terms, the whole company's games and Dancing Line itself has been removed. Thus, no more levels will be seen on Android after that.
- The yellow creature like ball in the level screen may be a reference to Pac man.
- The pyramid top says “CONTINUE?”.
- The music takes on a Video Game like complextro similar to music artists like MDK, Danimal Cannon, and Nitro Fun.
- Based on the song's key of G minor, this music is most likely inspired from MDK's track Super Wubtendo.
Percentage markers[]
Most of the percentage markers are hard or impossible to see due to the wrong markers position. There are only 4 markers which can be seen on mobile. Which are for 10, 40, 70, and 80% markers.
- The 10% marker is floating in the air to the left of the path.
- The 20% marker is inside the rock to the left of the path. It is invisible.
The 20% marker in The Video Game.
- The 30% marker is on one of the floor tiles to the left of the path. It is seen only with Widescreen and 2D at the same time.
- The 40% marker is on one of the floor tiles to the left of the path.
- The 50% marker is on one of the floor tiles to the left of the path. It is seen only with Widescreen and 2D at the same time.
- The 60% marker is on the ground to the left of the path. It is seen only with Widescreen.
- The 70% marker is on the ground to the left of the path.
- The 80% marker is on the ground to the left of the path.
- The 90% marker is on the ground to the left of the path. It is seen only with Widescreen. It is strangely close to the pyramid.
- The 100% marker is not shown.
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