Be careful with the camera movement too; the camera path is abnormally designed, causing it to do things like going close to the ground.
At 15%, there are many paths that seem easier ones than the one following the soundtrack. These are traps, focus on the rhythm.
The roads are very small. Missing a tap could make you lose.
There are many “precision falls”, where tapping too late could cause you to lose.
The hitboxes are very large.
Some smartphones will experience lag at the end because of falling debris and camera shake.
Due to spam taps, this level most likely breaks your fingers
Note for gems[]
Here is how to get the gem in 10%: XX XXX XX X X (rhythm for tapping) (reach the gem instead of following the music!)
Due to quick taps and correct rhythm, the player may get 10 gems get instead of 2. They might have 2 gems due to restarting at the checkpoints. Note: The 2-Gem path would probably be the first difficulty listed as there are many “mandatory” gems that would cause you to fail if you tried not to get them. In order to finish with two gems, you would have to start over from checkpoints.
Gems
Difficulty
2
or
5
10
Strategy[]
Focus on the road, and don't mind the obstacles.
Try not to focus on the camera. The shaky camera is one of the main difficulties, but don't mind it.
There is one tricky route to get a gem, which starts within the first 20%
In the end, the level becomes foggy, so the path ahead is not easily seen. Focus on the rhythm here.
There are many quick taps. At these places, focus on the rhythm and tap to the beat. Practice quick tapping on levels with wide roads like The Spring.
Alternative Strategy[]
This level isn't very hard if you use this strategy.
Prepare to play the level by watching tutorials. While the tutorial is playing, follow the taps exactly as they are in the video.
After you fall from the final rock from the Golem part, onto the brown dirt, there are a series of quick taps between wooden stakes, and water.
For this part practice tapping in threes (1-2-3, 1-2-3, 1-2-3)
The beat (starting from the first tap on the brown land) is: 1 3 3 3 3 3 3 5 1 3 3 3 3 3 3 7 (3 = 1-2-3)
After that a series of seemingly random taps occur.
Focus on the path more than the music.
Similar to before with the multiple tapping, after the last tap from the previous part, the beat is: 1 2 1 1 2 2 5 1 2 2 1 1 2 5. A few are close together, and could be considered 3, but listen to the soundtrack, and memorize the pattern.
When you get to the long lengths of spam taps, Ground Siege, really, the only way to get past is to tap to the beat.
The spam taps are usually 13 taps long with a few intermediate taps between.
Right after the last beat from before, you tap once more, then you start:
The final set of spam tapping could be 17 continuous taps ending with the final beat before going into the soft music of the "Fountain" section, or by timing it right, could be 15.
The Fountain section is a bit tricky but, it makes it easier if you look at the taps in 2 alternating sections.
The beat is 3 1 3 1 1 1 5 1 (3 taps to intense beats) 3 1 1 3 1 1 5 1 1 *4 (the 4th tap is the first tap of the next pattern.
The final patter is repeated 4 times with breaks in between [1 1 3 2 1 (break) 1].
At the end, a human figure (which appears to be a armoured king) bows.
If you play the level with the no fog glitch, you will see that the king was sitting down, and then stands up to bow to the line.
This level was temporarily removed in version 2.2.6 for glitch fixing. This is the second level to be removed. The first was The Beginning, the third is The Faded Original, and the fourth is The Despacito due to copyright issues.
Before the removal for glitch fixing, some lucky players temporarily got it.
Especially Android, where players had received it by APKs before the removal.
After the re-release of the level, there are trials in each chapters. The Trial in each chapter are: Chapter 1: 47% Chapter 2: 84% Chapter 3: The rest of the level.
An event, much like that of The Faded event update’s, was also added into the game. The rewards are:
This is the first level with officially given names for each part.
Part 1: Attack 0% ~ 15%
Part 2: Dragon Chase 15% ~ 29%
Part 3: Golems 30% ~ 40%
Part 4: Battle Field 40% ~ 45%
The soundtrack is similar to the aforementioned Wine Wars here.
Part 5: Spartans Death 45% ~ 50%
Part 6: Ground Siege 50% ~ 63%
This part is the hardest in this level.
Part 7: Fountains 63% ~ 75%
Part 8: Castle Courtyard 75% ~ 85%
Part 9: King Palace 85% ~ 100%.
Percentage markers[]
All of the percentage markers (except 10% and 20%) is located at the wrong positions. All of the percentage markers from 40 to 90% cannot be seen in Mobile and appears much earlier than necessary. For example, the 90% marker is located at 66%. 70 and 80% ones located even earlier.
The 10% marker in The Legend of Assassin.
The 10% marker is on one of the bricks to the right of the path.
The 20% marker in The Legend of Assassin.
The 20% marker is on a plank on top of a shopping pavilion.
The 30% marker in The Legend of Assassin.
The 30% marker is floating in the air to the left of the path, next to the first giant mutant tree. It is hard to see.
The 40% marker in The Legend of Assassin (with the 2D and Widescreen at the same time).
The 40% marker is floating in the air to the right of the path, above to the gray undecorated wall. It is seen only with WIdescreen or Widescreen and 2D at the same time.
The 50% marker in The Legend of Assassin (with the 2D and Widescreen at the same time).
The 50% marker is floating in the air to the right of the path. It is seen only with Widescreen and 2D at the same time.
The 60% marker in The Legend of Assassin (with the 2D and Widescreen at the same time).
The 60% marker is floating in the air to the right of the path. It is seen only with Widescreen or Widescreen and 2D at the same time.
The 70% marker in The Legend of Assassin.
The 70% marker is floating in the air to the right of the path. It is seen only with Widescreen, and it is hard to see. Notable that this marker CANNOT be seen with 2D.
The 80% marker in The Legend of Assassin (with the 2D and Widescreen at the same time).
WIth 2D mode, the 80% marker is a small text on the stone to the right of the path. If you play without the 2D mode, the 80% marker will be shown as a big floating text far beyond the map.
The 90% marker in The Legend of Assassin (with the 2D and Widescreen at the same time).
WIth 2D mode, the 90% marker is on the ground to the right of the path. Without the 2D, it will be shown as a floating in the air to the right of the path text.