The path during the first half of the level is in its bridge form. It is colored yellow and forms by falling from sky. Underneath the path, there are many large blocks at different heights and of different colors (namely yellow, orange, dark orange, etc.). All around the path, large, flat blocks that are coloured dark orange float in the air at odd angles.
The player then arrives at a corridor, where red lines parallel to each other make up the path. After the player leaves the corridor, the path turns back into its bridge form, narrows and turns brown. Underneath the path, perpendicular lines coloured beige and brown criss-cross each other.
After this, multiple paths appear on either side of the real path, but they are tilted at different angles.
Finally, large brown pillars start to shoot at the line but stop just short of crushing it. The player then arrives at the concluding pyramid, and another pyramid can be seen underneath it, giving the appearance of a reflection.
2017 Edition[]
The path is a bit thinner at 0% to 33%. In this version, you can actually see the 90% marker at the end.
2016 Edition[]
Instead of the brown hues, it's red and black. The Percentage Markers are white this time before.
Soundtrack[]
The original song of this level is a copyrighted music called "Guardians" by Bob Bradley & Terry Devine-King. It was shortened by Cheetah Mobile for Dancing Line. The song itself is a dubstep remix of "Light Year" by Terry Devine-King.
The BPM is 136 entirely for the song.
Difficulty[]
This level may seem easy at the beginning due to wide paths and simple tapping patterns. However, soon after 10%, the player will be required to perform swift consecutive taps.
Most of the time, the path is quite obvious and relatively wide. The main difficulty comes from the extreme number of swift consecutive taps/clicks that the player must perform.
The difficulty increases drastically from 60% to 100% because of the narrow path. If the player does not tap/click correctly and on time, the cube will fly out to the abyss below, resulting in a loss.
The hardest part in this level is when you have to do a swift consecutive taps/clicks back and forth, 7 times in a row.
From 42% to 50%, the path is formed less than 2 seconds from the cube, making prediction of the path quite hard.
There is a lot of lag on older devices.
Note for gems[]
Gems
Difficulty
2
Moderately Easy ()
5
Medium ()
10
Hard ()
Strategy[]
Listen to the rhythm, especially the beats, bass and orchestra carefully.
After 10%, follow the main melody closely. This will ensure that you collect all gems and do not fall off the path.
Ignore all distractions in the background. It is best not to think about anything else other than the level. First time players should play this level with utmost concentration.
Sometimes, you can take shortcuts to avoid the 7 consecutive swift taps/clicks. It is possible to escape with only 5 or even 3 taps/clicks. Also, you can just tap 2 times when you are supposed to tap 4 times. It should be noted, however, that these tricks only work for earlier parts of the level.
Use the path and music to predict the tapping pattern.
To avoid lag, do not set your quality to ultra (this happens mainly on older devices).
Recently with The Racing update guides were added to all levels (Excluding Racing), making this level much easier.
Glitch[]
The fog glitch. You cannot see clearly if this glitch occurs.
Dancing Line - Fog Glitch (The Chaos)
Gameplay[]
Dancing Line - The Chaos-2
Dancing Line - The Chaos (Easier Version)
Easier Version of The Chaos
Trivia[]
The Chaos is the second level to not feature any natural scenery.
The Chaos consists of only warm colors.
The Chaos could've been inspired by Hell or a distortion world; given the title, choice of music, the way the path forms and the background.
The Chaos is the first level without fog.
On the level you can saw the color of the line. It is not brown, but dark red or burgundy.
Appropriately, the Chaos skin goes well with this level.
Some parts of this level's icon have what appears to be placeholder textures.
A Rolling Sky level uses this levels song.
Percentage markers[]
The 10% Marker in The Chaos.
The 10% marker is on the path.
The 20% Marker in The Chaos.
The 20% marker is on the path.
The 30% Marker in The Chaos.
The 30% marker is on the path before the fall.
The 40% Marker in The Chaos.
The 40% marker is on the path.
The 50% Marker in The Chaos.
The 50% marker is floating above the moving pillars. It can only be seen by using Widescreen and Rocket Line glitch at the same time, or Widescreen and 2D at the same time.
The 60% Marker in the Chaos.
The 60% marker is on the pillar you're moving on.
The 70% Marker in The Chaos.
The 70% marker is on the path
The 80% Marker in The Chaos.
The 80% marker is on top of one of the pillars, but when the pillar approaches the player, the marker disappears.
The 90% marker in The Chaos.
The 90% marker is on a pillar to the left of the path. It can only be seen with Widescreen or Semi-widescreen.